
Honkai: Star Rail Sampo Build


![[object Object] HP](https://rerollcdn.com/STARRAIL/Stats/hp.png)
![[object Object] ATK](https://rerollcdn.com/STARRAIL/Stats/atk.png)
![[object Object] DEF](https://rerollcdn.com/STARRAIL/Stats/def.png)
![[object Object] Speed](https://rerollcdn.com/STARRAIL/Stats/spd.png)
![[object Object] Taunt](https://rerollcdn.com/STARRAIL/Stats/taunt.png)
Sampo Upgrade Materials




Sampo Best Relics




Sampo Best Ornaments


Sampo Best Light Cone





Sampo Best Stats
Sampo Best Substats
Sampo Showcase
Sampo Skills h2>
Basic ATK
Dazzling Blades
Single Target
Deals Wind DMG equal to 50% of Sampo's ATK to a single enemy.
Skill
Ricochet Love
Bounce
Deals Wind DMG equal to 28% of Sampo's ATK to a single enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 28% of Sampo's ATK to a random enemy.
Ultimate
Surprise Present
Impair
Deals Wind DMG equal to 96% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 20% for 2 turn(s).
Talent
Windtorn Dagger
Impair
Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 20% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
Technique
Shining Bright
Impair
After Sampo uses his Technique, enemies in a set area are inflicted with Blind for 10 second(s). Blinded enemies cannot detect your team. When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%.

Basic ATK
Dazzling Blades
Single Target
Deals Wind DMG equal to 50% of Sampo's ATK to a single enemy.

Skill
Ricochet Love
Bounce
Deals Wind DMG equal to 28% of Sampo's ATK to a single enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 28% of Sampo's ATK to a random enemy.

Ultimate
Surprise Present
Impair
Deals Wind DMG equal to 96% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 20% for 2 turn(s).

Talent
Windtorn Dagger
Impair
Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s). Enemies inflicted with Wind Shear will take Wind DoT equal to 20% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).

Technique
Shining Bright
Impair
After Sampo uses his Technique, enemies in a set area are inflicted with Blind for 10 second(s). Blinded enemies cannot detect your team. When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%.
Sampo Eidolon

Eidolon 1
Rising Love
When using Skill, deals DMG for 1 extra time(s) to a random enemy.

Eidolon 2
Infectious Enthusiasm
Defeating an enemy with Wind Shear has a 100% base chance to inflict all enemies with 1 stack(s) of Wind Shear, equivalent to the Talent's Wind Shear.

Eidolon 3
Big Money!
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Eidolon 4
The Deeper the Love, the Stronger the Hate
When Skill hits an enemy with 5 or more stack(s) of Wind Shear, the enemy immediately takes 8% of current Wind Shear DMG.

Eidolon 5
Huuuuge Money!
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Eidolon 6
Increased Spending
Talent's Wind Shear DMG multiplier increases by 15%.
Sampo Traces

Ascension 2
Trap
Extends the duration of Wind Shear caused by Talent by 1 turn(s).

Ascension 4
Defensive Position
Using Ultimate additionally regenerates 10 Energy.

Ascension 6
Spice Up
Enemies with Wind Shear effect deal 15% less DMG to Sampo.