Genshin Impact Artifacts List
Rarity

3

4

5
Set
Rarity
2-Piece Bonus
4-Piece Bonus


Max HP
increased by 1,000.
Opening chest
regenerates 30% Max HP over 5s.


Gain a 15%
Geo DMG Bonus.
Upon
obtaining an Elemental Shard created through a Crystallize Reaction, all party
members gain a 35% DMG Bonus for that particular element for 10s. Only one form of
Elemental DMG Bonus can be gained in this manner at any one time.


CRIT Rate
+12%
When HP is
below 70%, CRIT Rate increases by an additional 24%.


Cryo DMG
Bonus +15%
When a
character attacks an enemy affected by Cryo, their CRIT Rate is increased by 20%. If
the enemy is Frozen, CRIT Rate is increased by an additional 20%.


Physical DMG
+25%
After
defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina
cost to 0 for 10s.


ATK +18%
Increases DMG
by 30% against enemies with more than 50% HP.


Pyro DMG
Bonus +15%
Increases
Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an
Elemental Skill increases 2-Piece Set effects by 50% for 10s. Max 3 stacks.


Dendro DMG
Bonus +15%
After
Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased
by 30% for 8s. This effect can be triggered even if the equipping character is not
on the field.


Base DEF +30%
Increases
Elemental RES by 30% for each element present in the party.


Anemo DMG
Bonus +15%.
When Charged
Attacks hit opponents, the equipping character's Normal Attack SPD will increase by
10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.


ATK +18%
When Normal
Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which
will increase Normal Attack DMG by 70% of ATK.
This effect will be dispelled 0.05s after a Normal Attack deals DMG.
If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next
time will increase by 20%.
This trigger can occur once every 0.2s.


Energy
Recharge +20%
Increases
Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be
obtained in this way.


Cryo DMG
Bonus +15%
When the
equipping Character has 0 Elemental Energy, Normal Attack DMG is increased by 60%
and Elemental Burst DMG is increased by 60%. After the equipping character deals
Normal Attack DMG, the aforementioned Elemental Burst effect will stop applying for
6s. After the equipping character deals Elemental Burst DMG, the aforementioned
Normal Attack effect will stop applying for 6s. This effect can trigger even if the
equipping character is off the field.


Increases
Elemental Mastery by 80.
The equipping
character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%.
Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon,
they will gain another 25% bonus to the effect mentioned prior. Each stack of this
lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per
second. The character who equips this can still trigger its effects when not on the
field.


ATK +18%
When the
value of a Bond of Life increases or decreases, this character deals 18% increased
DMG for 6s. Max 3 stacks.


Elemental
Skill DMG increased by 20%
Defeating an
enemy has 100% chance to remove Elemental Skill CD. Can only occur once every 15s.


ATK +18%
If the
wielder of this artifact set uses a Sword, Claymore or Polearm, increases their
Normal Attack DMG by 35%.


Elemental
Mastery +80
Within 8s of
triggering an Elemental Reaction, the character equipping this will obtain buffs
based on the Elemental Type of the other party members, ATK is increased by 14% for
each party member whose Elemental Type is the same as the equipping character, and
Elemental Mastery is increased by 50 for every party member with a different
Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This
effect can be triggered once every 8s. The character who equips this can still
trigger its effects when not on the field.


Increases
Elemental Skill DMG by 20%.
Increases
Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG
will be further increased by 25%. This effect will be cleared 2s after taking the
field.


Hydro DMG
Bonus +15%
After using
Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.


DEF +30%
A character
equipped with this Artifact set will obtain the Curiosity effect in the following
conditions: When on the field, the character gains 1 stack after hitting an opponent
with a Geo attack, triggering a maximum of once every 0.3s.
When off the field, the character gains 1 stack every 3s. Curiosity can stack up to
4 times, each providing 6% DEF and a 6% Geo DMG Bonus. When 6 seconds pass without
gaining a Curiosity stack, 1 stack is lost.


Increases
Elemental Mastery by 80.
After using
Elemental Skill, increases all party members' Elemental Mastery by 120 for 8s.


Pyro RES
increased by 40%
Increases DMG
against enemies that are Burning or affected by Pyro by 35%.


Plunging
Attack DMG increased by 25%.
After the
equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an
opponent, they will gain 1/2/2 stack(s) of "Radiance Everlasting." Plunging Attacks,
Charged Attacks or Elemental Skills can each trigger this effect once every 1s.
Radiance Everlasting: Plunging Attacks deal 15%. increased DMG for 6s. Max 5 stacks.
Each stack's duration is counted independently.


DEF increased
by 100.
Picking up
Mora restores 300 HP.


Character
Healing Effectiveness +15%
Using an
Elemental Skill or Burst increases healing received by all party members by 20% for
10s.


Normal and
Charged Attack DMG +15%.
When current
HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.


Increases
Normal Attack and Charged Attack DMG by 15%.
After using
Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s.


ATK +18%
After using
an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted
by the Crystallize reaction, the above effect will be increased by 150%, and this
additional increase disappears 1s after that shield is lost.


Elemental
Burst DMG +20%
Using an
Elemental Burst increase all party members' ATK by 20% for 12s. This effect cannot
stack.


Hydro DMG
Bonus +15%
After Normal,
Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents.
1 stack of Mirrored Nymph will triggered, lasting 8s. When under the effect of 1, 2,
or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro
DMG will be increased by 4%/9%/15% Mirrored Nymph created by Normal, Charged, and
Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.


While the
equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt
is increased by 15%.
After the
equipping character consumes 1 Nightsoul point while on the field, CRIT Rate
increases by 40% for 6s. This effect can trigger once every second.


Healing Bonus
+15%
When the
character equipping this artifact set heals a character in the party, a Sea-Dyed
Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing
(including overflow healing). At the end of the duration, the Sea-Dyed Foam will
explode, dealing DMG to nearby opponents based on 90% of the accumulated healing.
(This DMG is calculated similarly to Reactions such as Electro-Charged, and
Superconduct, but it is not affected by Elemental Mastery, Character Levels, or
Reaction DMG Bonuses).
Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can
accumulate up to 30,000 HP (including overflow healing). There can be no more than
one Sea-Dyed Foam active at any given time.
This effect can still be triggered even when the character who is using this
artifact set is not on the field.


Physical DMG
+25%
When an
Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks
up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the
2-set effect is increased by 100%.


ATK +18%
Increases
Charged Attack CRIT Rate by 30%.


Increases
Shield Strength by 35%.
While
protected by a shield, gain an additional 40% Normal and Charged Attack DMG.


Energy
Recharge +20%
Gaining
Energy gives 3 Energy to all party members who have a bow or a catalyst equipped.
Can only occurs once every 3s.


When a nearby
party member triggers a Nightsoul Burst, the equipping character regenerates 6
Elemental Energy.
After the
equipping character triggers a reaction related to their Elemental Type, all nearby
party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the
elemental reaction for 15s. If the equipping character is in the Nightsoul's
Blessing state when triggering this effect, all nearby party members gain an
additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental
reaction for 20s. The equipping character can trigger this effect while off-field,
and the DMG bonus from Artifact Sets with the same name do not stack.


ATK +18%
When casting
an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and
Normal/Charged/Plunging Attack DMG is increased by 50% for 10s.


Healing Bonus
+15%
When the
equipping character heals a party member, the Yearning effect will be created for
6s, which records the total amount of healing provided (including overflow healing).
When the duration expires, the Yearning effect will be transformed into the "Waves
of Days Past" effect: When your active party member hits an opponent with a Normal
Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the
DMG dealt will be increased by 8% of the total healing amount recorded by the
Yearning effect. The "Waves of Days Past" effect is removed after it has taken
effect 5 times or after 10s. A single instance of the Yearning effect can record up
to 15,000 healing, and only a single instance can exist at once, but it can record
the healing from multiple equipping characters. Equipping characters on standby can
still trigger this effect.


HP +20%
When an
Elemental Skill hits an opponent, the ATK of all nearby party members is increased
by 20% and their Shield Strength is increased by 30% for 3s. This effect can be
triggered once every 0.5s. This effect can still be triggered even when the
character who is using this artifact set is not on the field.


Energy
Recharge +20%
Using an
Elemental Burst regenerates 2 Energy for other party members every 2s for 6s. This
effect cannot stack.


Gain a 15%
Electro DMG Bonus.
Increases DMG
caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the
DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the
aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by
1s. Can only occur once every 0.8s.


Electro RES
increased by 40%
Increases DMG
against enemies affected by Electro by 35%.


All Elemental
RES increased by 20%
Incoming
elemental DMG increases corresponding Elemental RES by 30% for 10s. Can only occur
once every 10s.


Increases
incoming healing by 20%.
Using
Elemental Burst restores 20% HP.


ATK +18%
After leaving
combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are
nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it
reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it
reaches 50%. This effect still triggers if the equipping character is off-field.


ATK +18%
After using
an Elemental Burst. this character will gain the Nascent Light effect, increasing
their ATK by 8% for 16s. When the character's HP decreases, their ATK will further
increase by 10%. This increase can occur this way maximum of 4 times. This effect
can be triggered once every 0.8s. Nascent Light will be dispelled when the character
leaves the field. If an Elemental Burst is used again during the duration of Nascent
Light, the original Nascent Light will be dispelled.


Gain a 15%
Anemo DMG Bonus.
Increases
Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the
Swirl by 40% for 10s.


HP +20%
Elemental
Skill and Elemental Burst DMG will be increased by 10%. After the equipping
character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This
effect increase can have 5 stacks. The duration of each stack is counted
independently. These effects can be triggered even when the equipping character is
not on the field.


Elemental
Mastery +80
Increases
Charged Attack DMG by 35% if the character uses a Catalyst or Bow.